On to something new
I’m getting into the habit of writing series for this blog,
rather than individual posts. There’s still a few individual posts interspersed
through the output, but more often I’ll write a bit here and there over the
course of a few days, or even a few weeks…gradually building up something
bigger (often tweaking my ideas through the middle of a series based on the
comments of one reader or another).
Sometimes I just get ideas out of my head, stream of
consciousness style, because I need some place to store them other than a piece
of paper that’s going to get lost, or a computer file that’s going to disappear
when the current machine goes down.
A couple of weeks ago, I suggested the idea of writing a
series based on world-building, and it seemed to get a bit of traction. Sure
there are plenty of forums and sites already dedicated to the fine art of
developing alternate histories and fantasy worlds, but surely any alternate perspective
has got to be a good thing for rounding out the avenues of exploration. You
could ignore my words, or add them to your repertoire.
The main reason I’m thinking of doing this is because I’ve
seen plenty of the same mistakes over and over in many examples of world-building,
and I’d like to highlight them as pitfalls to avoid for any future world-builders.
On the other hand, if you are building a world and you know that a pitfall is
on its way, you could choose not to avoid it and instead make it a feature.
Perhaps through parody, perhaps through highlighting the issue as a narrative/stylistic
choice.
I’ll use a few of my existing worlds as examples in this
series, such as the Walkabout Setting, the Goblin Labyrinth, and a few others
that I’ve touched on. There will be a few examples from other game settings and
novels as well. But generally I’m thinking that this series will work best if I
build up a new world from scratch.
Let’s see where this leads us.
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