22 April, 2012

What kind of D&D Character would you be?


For a bit of fun, here's a questionnaire to determine your identity as a D&D character. Some of the questions are pretty loaded, but on the whole it's not too bad. 

What Kind of D&D Character Would You Be?

(version 5.1EZ based on NEPPYMAN'S version 4.10)

This survey will determine your ability scores, fantasy race, class, alignment, and character level describing what you would be if you were transformed into a Dungeons and Dragons character. This is a long survey, so set aside about 15 to 20 minutes to complete all 129 questions. Each question should be answered as accurately as possible by choosing the answer that either describes you the best or the answer with which you agree the most. The answers have been placed in random order, so read carefully. You must answer every question to get the best possible result. Given the range of ability scores and the number of race, class, alignment, and character level combinations, this survey can produce over 130 BILLION different results.
Once you have finished answering all of the questions, submit your responses using the button at the bottom of this page. The results page will display all of your basic character information and the details of your alignment, race, and class. Also, HTML code that can be used to display the results on your own site and a detailed breakdown of your scores in various categories will be shown if you leave the option boxes checked.



My results:

I Am A: Chaotic Neutral Human Ranger/Wizard (3rd/2nd Level)

Ability Scores:
Strength-12
Dexterity-13
Constitution-14
Intelligence-16
Wisdom-14
Charisma-12

Alignment:
Chaotic Neutral A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Secondary Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXX (10)
Neutral Good ---- XXXXXXXXXXXXXXX (15)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXX (13)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Evil ----- XXXXXXXX (8)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XXXXXXXXXXXXXXXXX (17)

Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXXXXXXX (12)

Good & Evil:
Good ---- XXXXXXX (7)
Neutral - XXXXXXXXXX (10)
Evil ---- XXXXX (5) 

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXXXX (12)
Half-Orc - (0)

Class:
Barbarian - (-8)
Bard ------ (-2)
Cleric ---- (-6)
Druid ----- XX (2)
Fighter --- (-2)
Monk ------ (-17)
Paladin --- (-21)
Ranger ---- XXXX (4)
Rogue ----- XX (2)
Sorcerer -- XX (2)
Wizard ---- XXXX (4)


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