Evidence of the 3-way Tension

It's always interesting when I see something that generally seems to support the ideas I've been working with...

The key takeaway here for the three-way tension is the sentence "Table culture determines lethality more than system or campaign length", and that's a distinct part of the theory. The GM/Narrator is pulling toward a level of lethality in the session, The players are pulling toward a level of lethality in the session (and these two forces may be working together against the system, or may be working against one another with the system as an arbitrator). The system has an intended level of lethality as suggested by the designer... it's the balance of these three distinct forces that creates the flavour of the game with regard to the lethality (and any other "measurable" feature). 

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