#RPGaDay2025 - 30 Experience
Experience points, development of characters… or the experience we get from playing a great session of a game. I remember my first few TTRPG sessions, I don’t know if it was the people running the game, or the systems we used (old school D&D Rules Cyclopedia), or maybe the mismatch of what I expected from the game compared to the other players in the group. I just didn’t get the imagined experience I was hoping for.
I played games with a few people, and I caught a glimpse of what could be. Moments where I caught the dragon, and moments that I looked for again, hoping to string them into full sessions. Wanting something more, and chasing the dragon like a junkie chasing the amphetamine high.
It was a moment of enlightenment, satori, where a bond with others led to something more. It was how I tried to run my games, trying to make sure everyone got a taste of what had addicted me. I became a dealer of the TTRPG narcotic, and became a “forever DM” as a result. I don’t know that other people didn’t want to run games this way, or didn’t know how to. Instead of consuming the experience, I became the provider.
Naturally I’m thinking about the weekend I just had, travelling over 1000 kilometres across wild bushlandto run a gae for an old friend’s 60th birthday (I’ve known him for 30+ years now). I hadn’t bought a present for him and a bunch of his new gaming group had wanted to have a birthday game for him, so I offered him that experience. His wife reached out the next day and said that he had the best weekend that he’d had for a long time. So that was cool. I may not be able to catch the dragon myself, by I can offer it to others.


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