Orchids

Erin has just released a game called Heresy of the Obsidian Orchid. It's a bit weird, a bit experimental, and definitely not quite what I was expecting when she said she was working on a monster hunting game. 

 

Basically, the character's are cyborgs, or more accurately robotic bodies with human consciousness uploaded into them. They have memories of their former lives, and emotional moralities that keep them basically "human" within their robot shells. It's an interesting idea, and I might throw together some things for characters to hunt in the game. Reading through what she's offered, it could easily work with the "Beneath the Glass and Steel" 'zine series I ran a few years ago, I've even been partly inspired to maybe add a few more 'zines to that collection. Maybe adding some interesting new ideas to the sequence.     

Much of the concept is pretty open, and it leaves a lot to the players and GM to describe, but as I'm reading it, I'm finding that the interesting bit comes from the monsters. Each monster is a mission of its own, with a playbook of it's own that provides the types of stories that might be involved when a character chases them. More than just a stat block, each monster is unique and a central element in a narrative rather than a cookie cutter part of a kitchen sink scenario.   
 

 I'm interested to see where she takes this.

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