Busy couple of weeks

It's been over a fortnight since my last post. I'm running into that idea where "perfect is the enemy of good".

I've been wanting to reveal the character design system that I've been developing, but getting the finer details just right has been a mammoth task. 



At the moment, we follow a life path through stages. Each stage sets up something about the character, and builds their story with a sequence of random events.

The base character generation pages are seven pages, the random life events are nine pages. and then we go through a worked set of examples where four players build their characters, and these characters will be used for the play examples through the rest of the rulebook. There's at least another sixteen pages coming (2 pages each for the various cultural groups, including their cultural values and stereotypes within their communities, how they relate to the other cultures, their available starting equipment, and a few other flavour elements)...then there will probably need to be a page describing the specific abilities, and the general range of careers available to the characters. I was aiming for a 32 page character creation booklet, but we're probably looking at 48 or 64 pages. Bigger than I hoped, and certainly not "minimalist". The whole thing is looking like it'll be at least five times bigger than earlier versions of the Walkabout rules, and that's not even including the diegetic "Rust Almanac" which is intended to function as a setting guide. 

I'd hoped by this stage I'd have more to show... but not yet.




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