Apocalypse Diaries
Another of my White Whales...it's a single player game.
During the first phase of the game, the character’s life is
good. They start with a sizeable pool of resources at their disposal but minimal
character depth. During the course of the first phase, it is easy for a
character to convert their resources to character depth; but for every degree
of depth the character gains, the fewer the resources they have at their
disposal and the harder it will be for them to continue to operate in the shallow
and superficial world of socialites and glamour.
At any time, the apocalypse will strike.
When this occurs, the second phase begins. Many of the
renewable resources of the first phase become single use entities, others disappear
completely. Now the character must rely on their depth to get them through the
worst of the events that the Apocalypse might throw against them.
The game is played out with a single player writing out a
diary of their character’s life in the world. Every day the player deals out a
hand of cards that describes a significant scene in their character’s life. They
write a few sentences describing the place where the scene happens, the people
involved and the ways things looked to be unfolding at the start of the scene. They
make some choices about this scene, and then resolve this scene through a
combination of their choices, the previous events written on earlier pages and the
draw of a few extra cards.
Once the scene has been resolved, the player writes the rest
of the scene, detailing how they ended up as a result of it, what may have
changed in their life and how the world around them was affected. In the first
phase of the game, the outside world will tend to be fairly static (sometimes
increasing and sometimes decreasing), while the character’s life will gradually
improve (even though they might suffer an occasional set-back). In the second
phase of the game, the outside world will degenerate (this could occur quickly
or gradually), and the character’s life is a struggle to maintain a stable
level as the troubles around them worsen.
In most cases, the character will die a horrible death. This
could be at the hands of enemies slighted in the past, angry mobs, nightmarish
monstrosities, disease, poisoning (due to toxic or degraded foods),
hypothermia, suicide, or something else. Characters who survive long enough during
the second phase of the game might have a chance of being “rescued” or might
help to form a community of survivors, but this is highly unlikely. The joy of
this game is in watching the obnoxious socialite suffering terribly at the
miseries around them, their beautiful life in the social circles means nothing
when those social circles no longer exist.
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