It's nice to see others saying it...
Well, I can understand why... I saw a recent post on the TTRPG Designers group I moderate on Facebook. A designer shared their experience selling games on various platforms in recent years... here's a snippet
The numbers — in broad strokes:
DTRPG is my primary revenue engine. Since I went all-in on 5E-compatible content in mid-2024, my monthly revenue there is up roughly 10x from where it was before. Not 10% — 10 times. Launch months are spikes, but the floor has risen every quarter.
- Malcolm Harris
Between the article and the Facebook post, it's kind of sad. I get the feeling that if a designers wants to get games recognised and seen by a wider gaming community, they just gave to bite the bullet, sacrifice their integrity, compromise their art, and make a D&D supplement. It's been like this for years, certainly for as long as this blog has been running.
On the positive side, this weekend is Free-RPG Day... and I've thrown some stuff into bundles. It's free, so it's not getting revenue, but it is getting exposure. Sceletus is to a few hundred downloads now, and "Bustle in your Hedgerow" has just cracked 100.
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