I've mentioned several times here and elsewhere that there are a lot of things D&D doesn't do well. It struggles with character agency, the swingy die results mean that characters are rarely the heroic individuals that players have in their mind's eyes. Recent versions have really dulled the edge, with characters often surviving situations that should seriously leave them dead. There's not a whole lot in the mechanisms of play that that add mood or drama to the session, and that's left firmly in the hands of the Dungeon Master and players. However, credit where it's due... the overall game framework tells a decent spring story. The idea of having limited agency in the world, then working through a chronicle, accumulating experience, new skills and abilities, useful toys, and establishing a reputation. All of that works really well for the characters in D&D, especially low to mid level characters (let's say progressing from levels 2-3 through to lev...