NaGaDeMon / RoleVember 2019 - The Bits Forgotten

As I look back over my book pagecounts, it becomes obvious that I've forgottten one of the most important elements found in almost any RPG. I didn't think to put in the basic fundamental concepts of action resolution, which would have also included the descriptions of how magic works in the game.

So, with that in mind, it's time to work out where these elements might best fit.

The first book is all about setting, and the types of stories that might be told in it. It could almost work as a system agnostic book with no game mechanisms or systems in it at all. I like the way that sounds.

The second book is about beginnings and creating the things that go into the setting. That book is pretty packed at the moment if I'm planning to keep each of these books at 32 pages there isn't really room for much else to squeeze in.

The third book likes like the best fit, since that's the once about telling stories. Let's bookmark that one for the time being.

The fourth book is about developing the world, which basically means changing the world after actions have taken place, so it could possibly be squeezed in here, but it still feels like the third book is going to be the best fit.

(Current) Book 3
  • Intro (2 pages)
  • Beginning a tale (8 pages)
  • Weaving a tale (8 pages)
  • Ending a tale (8 pages)
  • Turning multiple tales into a chronicle/campaign (6 pages)
It'll need a few changes.

(New) Book 3
  • Intro (2 pages)
  • What can characters do? (4 pages)
  • The impacts of actions (6 actions)
  • Using Magic (4 pages)
  • Beginning a tale (4 pages)
  • Weaving a tale (4 pages)
  • Ending a tale (4 pages)
  • Turning multiple tales into a chronicle/campaign (4 pages)
This turns the third book from a GM's guide to something that's more generally useful for everyone in the game, but that's not necessarily a bad thing.


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