Cultures and Occupations

Forget race as an identifier.

I'm thinking of using only culture and occupation as identifiers for characters.

Cultures
Barbarian - You have grown up among who distrust civilisation
Fey - You have grown up among those who are inhuman
Military - You have grown up according to strict training and discipline
Nomad - You have grown up in many places, never for long in any one place
Rural - You have grown up in the farmlands
Slave - You have grown up under the ownership of another
Urban - You have grown up in the city

Occupations
Apprentice - You've earnt to make things
Courtier - You've learnt the arts of diplomacy
Merchant - You know the value of things and how to trade
Rogue - You've learnt to work outside the law
Scholar - You have knowledge about obscure topics
Student - You're on the path to becoming a mage
Wanderer - You know abut the spaces between civilised lands
Warrior - You know how to hit things

A character is basically an intersection between these two, and many characters might have a blend of cultures and/or a blend of occupations... but if they choose a mix of options they'll sacrifice specialisation for diversity.

The occupations are starting points for a characters journey, and they may end up in all sorts of strange places depending on where their path leads them.

That's where my head is at...

Comments

Popular posts from this blog

A Guide to Geomorphs (Part 7)