"I am Groot"
It's not a lot but context is important and can turn a simple phrase into something funny, deep, confusing, or serious.
Between studying Pragmatics (the use of language in context), and the current 200 word RPG design contest, I'm really thinking about ways to maximise the use of language by providing a quick context, then minimising the remaining word count.
I'm wondering if it would be too much of a cheat to use images and iconography to get meanings across, it would certainly do the job effectively...but are the images just a proxy for words?
Hmm... This could get dangerous.