A Gaming Folder (Part 1)

I saw a post on a social media site (either Threads or Bluesky...probably Bluesky) asking about creating campaign folders, and whether anyone uses them.

Hard Cover 2 Ring Binder A4 Paper Lever Arch File Document Folder for Home  Office School - Lever Arch File, Ring Binder | Made-in-China.com

 

I did use them back in the day. I used them religiously. I don't have a campaign at school at the moment, but when I was running D&D as a school activity I'd use one then as well. It's the kind of thing that works for just about any game system, but the way I'd use my folders was integral to the way I run games. I'll spend a couple of posts detailing the bits and pieces that I put into the folder, explaining why I put them in and what I do with them once they're there...but for this intro post, I'll give a rough overview of the types of components I use.

A decent sturdy folder and a whole heap of plastic sleeve sheet protectors

A title page (and/or front cover)

Characters sheets (for the players and the key NPCs)

Relationship maps (between the NPCs, which are subject to change)

Physical maps (at various scales, regional, local, and key building floorplans)

Story hooks (these are story fragments, very similar to the "vignette" concept I use in most games)

Note paper

Quick Cheat Sheets, and handy printouts/copies of key rule pages

(There's probably a whole lot more and I might add a couple more posts about key things I've forgotten here)    

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