It's the end of the year, my Game mechanism of the week project is winding down and I'm putting together an index for the assorted entries.
Looking back through them all, I see that I've repeated myself a couple of times with some mechanisms that are very similar (for example, my entry on Flow is very similar to my final entry, my karma resolution entry mentions GM fiat, even though that has it's own entry). At least these duplications tend to be more than 6 months apart, possibly allowing for a bit of evolution in my thought patterns.
It's also interesting to see which of the entries has developed the most number of comments. Ro-Sham-Bo drew far more attention than I had been expecting.
It's also somewhat depressing to look at entries where I've had ideas for Quincunx over the past year, and I've even playtested it multiple times (including at Gencon Oz), but it seems no closer to completion than it did at the start of the year.
Hopefully the index will be compiled and available on the Vulpinoid Studios site tonight.
Good Aspect, Bad Aspect
2 days ago