I think the mid 1990s will always be my golden age.
I had just left high school and was starting to truly forge an identity of my own.
I had gotten a job and was earning my own keep for the first time.
The cold war was ending and the feeling of hope in the world was echoing my own feeling of freedom and the chance for a better life.
Nirvana was showing the world that you didn't need make-up and big hair to play good rock music. And you didn't need to spend far too much money on film clips to get into the top 40.
White Wolf's Storyteller system was showing the roleplaying community that games could focus on story rather than a quirky set of skills and abilities (but it still included these anyway).
I had a good core group of friends, and it felt like we'd all stay friends forever...
I could go on...but that's not the point of my post.
Around this time, a friend and I developed a game called Ukiyo Zoshi (translated from Japanese it roughly means "Tales of the Floating World).
We ran this game at conventions in and around Sydney, and developed a cult following, with all of our games fully booked out (often forcing us to accommodate for more players at the last minute). It was a fun game, but it never really eventuate into anything.
Every now and then I check on the site I developed for Ukiyo Zoshi. You can tell it was written just after the first Matrix movie came out, and you can tell it was something I had grand plans for which never came to fruition.
I'm surprised that it still comes up on the front page of a google search under the terms "Ukiyo Zoshi", especially when the term is actually a form of traditional Japanese literature with dozens of texts written in it's style.
It's one of those projects that's been 15 years in the making, and it will always be a work in progress. I haven't updated the Ukiyo Zoshi website in quie some time because I don't remember it's passwords and I don't even rememebr the email accounts I was using at the time to reclaim, the passwords.
I've just thought of it now because I've started looking into a new miniatures game called Malifaux from Wyrd Games. It's just reminded me of a plan to create a nice generic set of miniatures rules that can be used with ANY figures. I'm getting a little sick of obscure manufacturers producing great figures then linking them to a specific game that is good, but not great....then specifically naming their characters and preventing you from using the nice figures from other manufacturers in their game.
Just a personal pet peeve.
Intuitive behaviour in gamers
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