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Showing posts from March, 2026

Updates Autumn 2026

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It's been a busy month outside of the blog, but it has regularly been the case that I've had over 1000 daily visitors here (sometimes 1500+, occasionally 2000+).  Three things have happened this month that are newsworthy.  I've managed to get back in contact with Sasha Morgan, and this will allow a few more images for the SNAFU projects (the "Cookbook", the. "SRD", "Familiar", and "Walkabout"). I know I mentioned that in the last post, but a few more images have arrived and I'll be happy to share them soon.    My design protege, Erin, has received her first payment for a game on Itch. She has been making monthly games for about a year, offering them as free downloads. However, it looks like someone decided not to just download a game for free an has actually purchased it for the suggested $2 price. It may not be much, but I remember when I sold my first game about 30 years ago, and the warm fuzzy feeling of knowing I'd done so...

Work from collaborators

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A few months ago, I showed Erin how I'd been doing some images to get an effect that looked like  etching or a woodcut. In the last couple of days, she's been working through a few pictures of her own. These will probably end up being used as a part of the Inquisitrix game that I've basically handed over to her. She's got some good ideas, and if she's happy to run with them, then I'm happy to let her. At the moment she's got more traction on Itch through her online presence there , ad I'm more than happy to support a designer who is enthusiastic.  Anyway, here's what she's been working on... I've also been getting a trickle of images coming through Sasha Morgan, from one of my old collaborators in the "Beneath the Glass and Steel" zine. They've been developing some interesting grungy pieces that will probably end up being included in the Walkabout game, and the SNAFU documentation that goes with it. 

Sceletus revisited

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Back in October I posted this ... It was the "soft launch" of Sceletus.  In the time since then, the little game that Erin and I designed has seen over 400 downloads. So that's a good sign. Like FUBAR, which has always bee free and has seen almost 10,000 downloads in the 15 years it's been available, I've discussed the idea with Erin, and we'll release a few paid supplements to expand the game in different ways. I don't know if these will sell, or if it's just the novelty of a free game that's drawing attention. But it will be a useful experiment to see if this is a worthwhile game to keep developing. I'm probably going to redevelop some ideas I've been finding in my notebooks recently, and offering them to Erin as a part of the ongoing development of this project. There's so many ideas there, and Sceletus is a big void waiting to be filled with wonder and nastiness.