How to Run a Game (Part 14c) - Stringing Vignettes together
Let's say I have a plan for a story over a couple of sessions. Think of this like a story arc that goes over a couple of episodes in a TV series. Each session has a "context" act to establish it's events, a "complication" act to build up its tension, a "climax" act to face the issues at hand, and finally a "conclusion" act to resolve the story and pull things back into line. Four vignettes scattered across the episodes can help tie sessions that otherwise seem disconnected into a coherent whole. If we're going with the four act story structure, there are a few ways we can build a long form narrative while allowing a generally freeform approach to the choices made by characters. Story Act Episode Event Notes E01 Act 1 Context: Let the players explore No predefined vignette E01 Act 2 Complication: Introduce the immediate story Optional Acceleration vignette to prompt na