tag:blogger.com,1999:blog-2482451413021840738.post1511321040447552876..comments2024-03-28T13:20:08.709+11:00Comments on Observations of the Fox: Babes and BitumenVulpinoidhttp://www.blogger.com/profile/04511600075328621953noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2482451413021840738.post-66677544574407936052010-11-23T09:08:12.155+11:002010-11-23T09:08:12.155+11:00You know what...as I've thought more about the...You know what...as I've thought more about the game concept, a Space Rat hack has seriously crossed my mind.<br /><br />My original thoughts were for something like Mordheim or Necromunda. But instead of a skirmish-level battle game (half a dozen to a dozen figures), it's a skirmish-level racing game.<br /><br />Start with a bunch of rolls setting up your car for the race, with different types of crew members contributing different benfits to those rolls. <br /><br />Proceed to a turn based racing game, where players literally race model cars around a track. Using a set of movement templates specific to their vehicle and the upgrades they've made. (In a "Death Race" version of the game the cars might even be loaded with weapons).<br /><br />Finally, determine the fallout from the race, do you gain new sponsors from placing well, do you get back-door advantages from achieving specific non-winning goals during the course of the race (eg. Make sure team X suffers a crash, never let your car drop below half of it's structural integrity, successfully sabotage an opponent's vehicle, infiltrate an opposing team with a spy...etc).<br /><br />So while your suggestion certainly doesn't match the original proposal, it has crossed my mind a couple of times.Vulpinoidhttps://www.blogger.com/profile/04511600075328621953noreply@blogger.comtag:blogger.com,1999:blog-2482451413021840738.post-90927377930439481242010-11-22T14:32:15.349+11:002010-11-22T14:32:15.349+11:00This could be a great hack supplement for Space Ra...This could be a great hack supplement for Space Rat. The big MacGuffin isn't the attention of Jack Cosmos, it would be victory points for the trophy (or ratings points for viewers? or Likes on "facebook" fan pages?).<br /><br />But none of that goes with your proposal, to derive an RPG from slot cars rather than wargames. Perhaps you could adapt Major Wesely's approach by having characters with goals other than "win the race" but which are racing-related.Andrew Smithhttps://www.blogger.com/profile/08300767315976122071noreply@blogger.com