tag:blogger.com,1999:blog-2482451413021840738.post3858239587730500160..comments2024-03-28T13:20:08.709+11:00Comments on Observations of the Fox: Alternatives for Hit PointsVulpinoidhttp://www.blogger.com/profile/04511600075328621953noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-2482451413021840738.post-15317348729705869142011-01-01T06:22:25.488+11:002011-01-01T06:22:25.488+11:00Also check out Lacuna Part 1. which uses the chara...Also check out Lacuna Part 1. which uses the character's heart rate as a kind of reverse hitpoint system. Raise it a little and you do better. Raise it too much and you die!Jared Sorensenhttps://www.blogger.com/profile/05782107670388783619noreply@blogger.comtag:blogger.com,1999:blog-2482451413021840738.post-67181601997059179902010-12-29T00:31:30.840+11:002010-12-29T00:31:30.840+11:00Your karma idea reminds me of Paradox in Mage: The...Your karma idea reminds me of Paradox in Mage: The Ascension, which is one of my favourite concepts/systems for limiting use of magic.<br /><br />Talking of paradox, it could also be an excellent hit-point substitute in a game about time travel.Danhttps://www.blogger.com/profile/06011974487836242987noreply@blogger.comtag:blogger.com,1999:blog-2482451413021840738.post-8622811174751205492010-12-28T06:50:17.959+11:002010-12-28T06:50:17.959+11:00More to the point of your post, you might track so...More to the point of your post, you might track something like a "concentration pool". That is, any action requires some quantum of concentration to pull off. Various types of negative outcomes (damage, stress, loss of face, etc.) "disrupt your concentration" by costing points from the pool.<br /><br />Such a system might also allow for a slightly different approach to multitasking, where concentration points get spread around to various tasks at the same time. Might also allow for "reclaiming" concentration, where concentration is revoked from some task (causing the task to fail) in order to reinforce some other, more crucial, task.Wordmanhttps://www.blogger.com/profile/10238489411931360787noreply@blogger.comtag:blogger.com,1999:blog-2482451413021840738.post-24530175154128826982010-12-28T06:44:00.512+11:002010-12-28T06:44:00.512+11:00The original black box Traveller used a system I&#...The original black box Traveller used a system I'm surprised doesn't show itself more often: damage was tracked by directly reducing ability scores. Since ability scores usually feed into a number of other things, damage yields reduced effectiveness, as "penalty mods" would. But the system gives the user some other (tactical) choices, like "do I take this in the Agility or in the Endurance".Wordmanhttps://www.blogger.com/profile/10238489411931360787noreply@blogger.comtag:blogger.com,1999:blog-2482451413021840738.post-79884786593539327392010-12-21T11:03:48.102+11:002010-12-21T11:03:48.102+11:00I guess the "flow" concept is also refle...I guess the "flow" concept is also reflected in <i>Metropole Luxury Coffin</i> with its "Minutes", and that really links the core resource of the game to the setting. That's exactly the kind of thing that I'm thinking of. <br /><br />As for "Luck" I've been toying with a system like that...or maybe a karma type of system. It might make a comeback when I get back to work on Quincunx, with this core resource being a measure of how characters and their antagonists push the boundaries beyond reality and how likely they are to get pushed back. <br /><br />Thanks for the ideas.Vulpinoidhttps://www.blogger.com/profile/04511600075328621953noreply@blogger.comtag:blogger.com,1999:blog-2482451413021840738.post-38449335152805152182010-12-20T13:33:32.437+11:002010-12-20T13:33:32.437+11:00I like the idea of Luck points, representing lucky...I like the idea of Luck points, representing lucky escapes from receiving serious damage. As they go down your luck is 'running out'. You could also expend them to alter rolls of the dice and other chance happenings in your favour eg finding clues.Danhttps://www.blogger.com/profile/06011974487836242987noreply@blogger.comtag:blogger.com,1999:blog-2482451413021840738.post-55944006801823648642010-12-20T12:44:46.641+11:002010-12-20T12:44:46.641+11:00Freemarket links your "flow" (which repr...<a href="http://projectdonut.com/" rel="nofollow">Freemarket</a> links your "flow" (which represents social credit, basically, and directly corresponds to an in-fiction numerical quantity) to your right to remain on the space station. If you run out of flow, you get "voted off" and can never return.Anonymoushttps://www.blogger.com/profile/09778218555354346439noreply@blogger.com