tag:blogger.com,1999:blog-2482451413021840738.post3466592618470734767..comments2024-03-15T08:48:30.312+11:00Comments on Observations of the Fox: Vector Theory 2011 - LexiconVulpinoidhttp://www.blogger.com/profile/04511600075328621953noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2482451413021840738.post-36864164439552431862011-01-21T10:53:30.092+11:002011-01-21T10:53:30.092+11:00The way I'm thinking is...
Filters are the di...The way I'm thinking is...<br /><br />Filters are the direct way to manipulate and interact with wavelength, in much the same way that lenses manipulate and interact with a vector's heading/direction.<br /><br />Each of the measurable elements of a narraton can be interacted with via a distinct event node type. Through the course of the year I'd like to explore how different games play with the directions stories can take and the ways they empower certain effects within their imagined space.<br /><br />I'm sure the lexicon will evolve further as the year progresses.Vulpinoidhttps://www.blogger.com/profile/04511600075328621953noreply@blogger.comtag:blogger.com,1999:blog-2482451413021840738.post-27341069307628561162011-01-21T09:27:07.151+11:002011-01-21T09:27:07.151+11:00Wavelength makes almost no sense unless you descri...Wavelength makes almost no sense unless you describe it with filters.<br /><br />But maybe it's me. I don't understand it properly.<br /><br />But when it first came up it had to do with filters, as in this scene has a green filter. It blocks red and blue. (This scene has to be gotten through with social skills. Fighting and magic will be useless here.) I got the impression that "filters" blocked characters with inappropriate wavelengths from taking certain paths away from certain nodes. "You guys have no levitation, no climbing skill, and no climbing equipment. You have to go around."Anonymousnoreply@blogger.com