tag:blogger.com,1999:blog-2482451413021840738.post2959520128199105483..comments2024-03-29T20:01:34.283+11:00Comments on Observations of the Fox: Game Mechani(sm) of the Week #32: Rubik's CubeVulpinoidhttp://www.blogger.com/profile/04511600075328621953noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2482451413021840738.post-21890359768314028332010-01-15T12:12:09.342+11:002010-01-15T12:12:09.342+11:00Well, I'm aware this is an ancient post in Int...Well, I'm aware this is an ancient post in Internet terms, but I just stumbled across this and am commenting to cement an idea in my head, mainly. Which is: what if we treat the Rubik's cube essentially as a six-sided die. Which is to say, we paint the dots on it ourselves, and roll it as needed. <br /><br />Where's the fun come in? Players have the ability to twist the cube. For instance, think of the 6 side of a die: three dots on the left column, three on the right, none in the center. If a player felt brave, he could spin that central column twice, dragging the 1 from the other side onto it. Now his odds are a bit different, because he might get a 7, but is just as likely to roll the side the 1 dot came from, which is now blank.Ed Turnerhttps://www.blogger.com/profile/10604873043143045313noreply@blogger.comtag:blogger.com,1999:blog-2482451413021840738.post-12384937716880294172009-08-09T21:40:07.488+10:002009-08-09T21:40:07.488+10:00Hmmm...I never was good at solving Rubik's cub...Hmmm...I never was good at solving Rubik's cubes. <br /><br />I don't know how important players ability in cube solving will factor into the game play (compared to character's skill level within the game). That's something I'm a bit worried about, but no more so than a player's hand-eye coordination when using the Jenga tower in a game of Dread.<br /><br />It might be an interesting mechanism to compare opposite sides of the cube. A player aims to get the faces on one side to match, while getting the faces on the other side to jumble. Thus keeping the cube in a permanent state of flux.<br /><br />White opposite blue. I'm trying to get as many white squares to show around the central square on the white side, while trying to get no blue squares around the central blue square on the opposite side.<br /><br />Add the whites, subtract the blues.<br /><br />The whole idea is a work in progress, and I think it will take the right story concept to really make it 'POP'.Vulpinoidhttps://www.blogger.com/profile/04511600075328621953noreply@blogger.comtag:blogger.com,1999:blog-2482451413021840738.post-50853400825440604452009-08-09T12:30:28.291+10:002009-08-09T12:30:28.291+10:00The only problem I see with this mechanic is that ...The only problem I see with this mechanic is that to solve a Rubik's Cube, you don't solve one side at a time. You complete one face (the top layer) then work your way down the cube a layer at a time. So you will never have more than one "side" complete, when the next "side" is finished the whole cube is solved.<br /><br />This may not matter to your mechanic, but I thought you should know.<br /><br />I think the idea of a Rubik's cube mechanic is interesting, I'm just not sure exactly what the best application for it is.Micahhttps://www.blogger.com/profile/06214187705920893191noreply@blogger.com