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Showing posts from June, 2014

Twisting the mechanisms

In FUBAR, one of the problems I've constantly faced is the way the traits kick in only once the basic challenge has been resolved. It feels like two separate challenges associated with each task, one to determine if you succeed (and whether you have to give up anything in the process), followed by a second challenge to determine how well you've succeeded (or how much you've had to give up in the attempt). (Note: If anything in this post isn't making sense, head over to RPGNow and download a copy of the FUBAR Director's Cut, it's free) . It's a bit distracting, and detracts from the otherwise freewheeling nature and open-ended nature of proceedings. I've played with a few ways to modify it, and sometimes dropped it completely in favour of simply following the story. Since this mutant animal game is going to essentially be "Powered by FUBAR", it's an opportunity to revisit the system. I'm not sure I'm completely ready to go forw

Let's try to get things happening again

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Here's a few inspiration images... I've been playing with the concepts of the mutant animal game a bit more, but this month's been a hard one around Vulpinoid Studios...car crash, wife in hospital, university exams, general sickness...that's generally the reason why things haven't been updated around here. We did run a birthday sale that managed to net a grand total of about $20, not really enough to do much of anything. So that means it's time to actually finish a game design, or one of the open ended commissions that I've been putting off (due to more pressing matters that have now subsided). To everyone who has offered encouragement and support...Thankyou.  

Vulpinoid Studios First Annual Birthday Sale

Tomorrow, my birthday gift to everyone goes live. The following products in the RPGNow store will be reduced by about 50%. The aim is to generate some funds to help pay for my wife's medication and to contribute to the fund for getting a car back on the road (so she can get to medical appointments). Any shares of this post would be more than appreciated. Spider's Dance http://www.rpgnow.com/browse.php?discount=9538fbc748 Goblin Tarot Companion http://www.rpgnow.com/browse.php?discount=9538fb9c69 Voidstone Chronicles http://www.rpgnow.com/browse.php?discount=9538fae729 Ghost City Raiders http://www.rpgnow.com/browse.php?discount=9bfcd3635f (I don't know when the links will go live for different parts of the world...so check in until the links activate) I'd hoped to have some other special things in store, but they might require a bit more tweaking.

Custom book binding for games

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I've been having some fun with book binding recently, and it got me thinking about two things. Firstly, I've got a lot of game pdfs and I'd really like to have physical copies of them. Secondly, I wonder if people would be interested in purchasing game designs that were hand bound in this manner. Both of these might be viable options in the near future. I'll be presenting a brief tutorial on this style of book binding soon.

Return from Hiatus (sort of)

Between car accidents, high load of student work at university and generally life getting in the way, it's been over a month since I last posted anything. A few things have been happening in the background, including a series of illustrations (the Chibi Knights), work on the mutant animal game, completion on a couple of book binding projects (which may lead to something in the future) and a few private commissions. The most important thing to get me writing today is a sale of Vulpinoid Studios products that will be held over on RPGNow for a single day, my birthday, 17th of June. This is designed to generate a bit more interest in the design work that I've been doing over the years, and to earn a bit of money to help get medical expenses covered and a car back on the road. At this stage, my games "Spiders Dance" and "Voidstone Chronicles" will be 50% off, and so will pdf copies of "The Goblin Tarot Companion" (you don't need to deck to use